ARCH 428 - 3D Rendering and Animation                                      



Instructor: Robert J. Krawczyk





            Class hours:  Tuesday and Thursday 10:00 - 11:15; lab arranged


Suggested   Inside 3D Studio MAX, New Riders Publishing, multiple volumes

Text:          The Art of 3D Computer Animation and Imaging, Isaac Kerlow,

                   Van Nostrand Reinhold


Reading:    Hyper-Realistic, Ojeda and Guerra, McGraw-Hill, 1996 w/CD

                  Digital Architecture, Uddin, McGraw-Hill, 1999

      Dynamic Digital Representations in Architecture : Visions in Motion,

      Imdat As and Daniel Schodek.

Course Description:


Review of 3D animation techniques in producing dynamic architectural presentations; advanced rendering methods, lighting techniques, material assignments, camera movements, assembling/disassembling objects, ground and background movements, morphing of objects and materials, digital editing of animation sequences, composing with multiple cameras, and adding titles and special effects. 


    Prerequisites: Knowledge of 2D and 3D CAD concepts and software; ARCH 226 or

    426 and ARCH 427; strong skills in developing 3D models


    Software used in course: AutoCAD 3D or FormZ, Adobe PhotoShop, 3D Studio

    MAX 9 and Design 10, and Adobe Premiere 6.   Modeling software determined by





    Students are evaluated by 239 exercises, 1 rendering project and 1 animation project.


    Work is evaluated according to:


      - understanding of basic rendering and animation concepts for lighting, material

        application, and scene development.


      - quality of animation; ability to tell a story or describe an architectural process or


 1. Animation Introduction                                                                     Date: ____________


    a. Introduction to course and architectural animation

    b. Review of 3D model making


 2. Rendering a Model                                                                          Date: ____________


    a. Review of 3D Studio concepts and menu structure.

    b. Introduction to rendering with 3D Studio


    (30) Render simple model                                     


 3. Lights                                                                                              Date: ____________


    a. Review lighting types and strategy       


    (15) A. Complete the 3 Ambient light exercises 

    (30) B. Complete the 6 Omni light exercises                  

    (85) C. Complete the 17 Spot light exercises                 

    (20) D. Complete the 4 Directional Lights exercises          

    (35) E. Complete the 7 Spot Light Project exercises          

    (10) F. Complete the 2 Sun exercises                    

    (15) G. Complete the 3 Light Cones and Balls exercises       

    (10) H. Complete the 2 Atmospheric Effects exercises       

    (10) I. Complete the 2 Silhouette exercises        

    (45) Z. Complete the 2 Lighting a Scene exercises 


 4. Materials                                                                                         Date: ____________


    a. Review material types and properties                   


    (60) B. Complete the 12 Glass exercises

    (50) C. Complete the 10 Brick exercises

    (25) D. Complete the 5 Wood exercises

    (25) E. Complete the 5 Decal exercises

    (25) F. Complete the 5 Reflective Material exercises

    (25) G. Complete the 5 Pattern Texture exercises

    (20) H. Complete the 4 Material Tinting exercises

    (25) I. Complete the 5 Two Texture exercises

    (45) J. Complete the 7 Opacity Map exercises

    (35) K. Complete the 6 Bump Map exercises

    (35) L. Complete the 7 Solid Material exercises

    (15) M. Complete the 3 Wireframe exercises

    (15) N. Complete the 3 Texture Noise exercises

    (30) O. Complete the 5 Material Mask exercises

    (55) P. Complete the 11 Background and Camera Matching exercises

    (15) Q. Complete the 3 Ink’Paint  exercises

    (25) R. Complete the 3 Ground Cover Displacement exercises

    (35) S. Complete 7 Reflective Water exercises

    (40) Z. Complete 1 Column material rendering exercises


 5. Materials and Camera                                                                      Date: ____________


     Continue material application


     Basic strategy in for setting a camera in a scene


 6. Rendering Project                                                                            Date: ____________

 7.                                                                                                        Date: ____________


     a.  Review of architectural photography methods in setting a camera, lighting, and

     arranging a scene.

     b. Create a model and render it; one that tells a story; portfolio quality, demonstrating

     lighting and material concepts.                                   


     (400) Rendering Project


     Introduction to animation, purpose and approach; discussion and video.


 8. Animation of Objects                                                                       Date: ____________


    a. Review object animation techniques 


    (80) A. Complete the 8 Object Movement exercises

    (90) B. Complete the 9 Object Rotation/Twist/Bend exercises

    (90) C. Complete the 9 Object Scaling/Taper/Capture exercises

    (40) D. Complete the 4 Object Morphing/Capture exercise

    (110) E. Complete the 11 Material Morphing exercises

    (20) F. Complete the 2 Water/Displacement exercises

    (10) G. Complete the 1 Sky/Noise exercise

    (10) H. Complete the 1 Linked Objects exercises

    (20) I. Complete the 2 Dummy Objects exercises

    (20) J. Complete the 2 Object Slice exercises

    (90) K. Complete the 9 Object Along a Path/Capture exercises


 9. Animation of Lights                                                                          Date: ____________


    a. Review lighting animation techniques


    (20) A. Complete the 2 Light Intensity exercises

    (20) B. Complete the 2 Light Falloff exercises

    (10) C. Complete the 1 Light Target animation exercise

    (80) D. Complete the 8 Light Path animation exercises

    (20) E. Complete the 2 Sun Path animation exercise


10. Animation of the Camera                                                                Date: ____________


    a. Review camera animation techniques


    (30) A. Complete the 3 Panning exercises

    (50) B. Complete the 5 Tracking exercises

    (10) C. Complete the 1 Panning and Tracking exercise

    (20) D. Complete the 2 Head Movement exercises

    (50) E. Complete the 5 Path exercises

    (30) F. Complete the 3 Sectioning exercises


11. Animation of the Camera                                                                Date: ____________


     Continue camera animation


12. Editing of Animations                                                                      Date: ____________


    a. Review digital editing techniques; transitions, special effects, credits, sound, stills,

        and video techniques.

    b. Review of student animations


13. Final Animation Project                                                                   Date: ____________


    (800) Final animation Project


14. Final Animation Project                                                                   Date: ____________


15. Final Animation Project                                                                   Date: ____________


     a. Associated animation methods: virtual reality systems and VRML


Last day to submit assignments:                                                             Date: ____________






           Based on the total points for completed assignments, each assignment has a

           different number of points:


            Exercises are 56% of grade, Rendering 15%, and Animation 29%.


            Grading scale:   A  90 - 100%   B  80 -  89%   C  70 -  79%

                                      D  60 -  69%   E   0 -  59%


            Late assignments: for every class day an assignment is late, 10% will be deducted

            from that assignment.


            Attendance for lecture is mandatory; starting with the third absence, 2.5% of the

            total course grade is deducted for each lecture missed from your total accumulated




Americans with Disabilities Act (ADA) Policy Statement

Reasonable accommodations will be made for students with documented disabilities.  In order to receive accommodations, students must go through the Center for Disability Resources office. The Center for Disability Resources (CDR) is located in Life Sciences Room 218, telephone 312 567.5744 or


Midterm Rendering Project:


    Start looking for a scene to render that will demonstrate your ability to apply lighting  

    and materials.  View should be set so to will allow all materials to be richly rendered.   

    Review architectural photography for examples.


    Grading based on:    

    (20%) quality of model

    (10%) view, focus of scene

    (30%) material application

    (20%) lighting application

    (10%) overall concept

    (10%) quality of overall presentation


    Copy the final 800x600 JPG file, maximum of two, to your folder  and print your

    image on top 1/2 of 8 1/2 x 11 sheet, grayscale is fine, with your name and file name;

    I will markup this print with comments.  Name the files as xxxxa.jpg and xxxxb.jpg,

    where xxxx is your folder number.


    On the same sheet, include a written description of project, what the rendering covers,

    and the purpose, concept, or focus of your rendering.  Description should include  

    details on the materials you used and the lighting you included; include a description of

    any special procedures or features you used.


    Rendering will not be graded without this description.


Final Animation:


   Final animation: at least 4000 frames, introduction titles, credits, descriptive titles

   throughout, transitions between  sections or subjects and soundtrack.  320x240,

   480x360, or 640x480.  Save as xxx.avi (xxx is your folder number) on a CD.  CD

   should have cover art. The animation should demonstrate a complete story, beginning,

   end, and individual sections in-between.


   Grading based on:

     (15%) quality of model

     (15%) material application

     (15%) lighting application

     (10%) camera operation

     (10%) titles/descriptions

     (10%) transitions/editing

     (5% ) sound track and sound effects

     (10%) description and written script

     (10%) quality of overall presentation


   A written script (DOC file) MUST be submitted with your animation; to include title of

   project being animated, overview of the purpose of the animation, the story you are

   trying to tell, description of different sections of the animation, a outline script, description

   of the models, materials, and lighting used.