ARCH 428 - 3D Rendering and Animation
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Instructor: Robert J. Krawczyk
Internet: krawczyk@iit.edu
www.iit.edu/~krawczyk
Class
hours: Tuesday and Thursday
Suggested Inside 3D Studio MAX, New Riders Publishing, multiple volumes
Text: The Art of 3D Computer Animation and Imaging, Isaac Kerlow,
Van Nostrand Reinhold
Digital Architecture, Uddin, McGraw-Hill, 1999
Dynamic Digital Representations in Architecture : Visions in Motion,
Imdat As and Daniel Schodek.
Course Description:
Review of 3D animation techniques in producing dynamic architectural presentations; advanced rendering methods, lighting techniques, material assignments, camera movements, assembling/disassembling objects, ground and background movements, morphing of objects and materials, digital editing of animation sequences, composing with multiple cameras, and adding titles and special effects.
Prerequisites: Knowledge of 2D and 3D CAD concepts and software; ARCH 226 or
426 and ARCH 427; strong skills in developing 3D models
Software used in course: AutoCAD 3D or FormZ, Adobe PhotoShop, 3D Studio
MAX 9 and Design 10, and Adobe Premiere 6. Modeling software determined by
student.
Evaluation:
Students are evaluated by 239 exercises, 1 rendering project and 1 animation project.
Work is evaluated according to:
- understanding of basic rendering and animation concepts for lighting, material
application, and scene development.
- quality of animation; ability to tell a story or describe an architectural process or
concept
1. Animation Introduction Date: ____________
a. Introduction to course and architectural animation
b. Review of 3D model making
2. Rendering a Model Date: ____________
a. Review of 3D Studio concepts and menu structure.
b. Introduction to rendering with 3D Studio
(30) Render simple model
3. Lights Date: ____________
a. Review lighting types and strategy
(15) A. Complete the 3 Ambient light exercises
(30) B. Complete the 6 Omni light exercises
(85) C. Complete the 17 Spot light exercises
(20) D. Complete the 4 Directional Lights exercises
(35) E. Complete the 7 Spot Light Project exercises
(10) F. Complete the 2 Sun exercises
(15) G. Complete the 3 Light Cones and Balls exercises
(10) H. Complete the 2 Atmospheric Effects exercises
(10) I. Complete the 2 Silhouette exercises
(45) Z. Complete the 2 Lighting a Scene exercises
4. Materials Date: ____________
a. Review material types and properties
(60) B. Complete the 12 Glass exercises
(50) C. Complete the 10 Brick exercises
(25) D. Complete the 5 Wood exercises
(25) E. Complete the 5 Decal exercises
(25) F. Complete the 5 Reflective Material exercises
(25) G. Complete the 5 Pattern Texture exercises
(20) H. Complete the 4 Material Tinting exercises
(25) I. Complete the 5 Two Texture exercises
(45) J. Complete the 7 Opacity Map exercises
(35) K. Complete the 6 Bump Map exercises
(35) L. Complete the 7 Solid Material exercises
(15) M. Complete the 3 Wireframe exercises
(15) N. Complete the 3 Texture Noise exercises
(30) O. Complete the 5 Material Mask exercises
(55) P. Complete the 11 Background and Camera Matching exercises
(15) Q. Complete the 3 Ink’Paint exercises
(25) R. Complete the 3 Ground Cover Displacement exercises
(35) S. Complete 7 Reflective Water exercises
(40) Z. Complete 1 Column material rendering exercises
5. Materials and Camera Date: ____________
Continue material application
Basic strategy in for setting a camera in a scene
6. Rendering Project Date: ____________
7. Date: ____________
a. Review of architectural photography methods in setting a camera, lighting, and
arranging a scene.
b. Create a model and render it; one that tells a story; portfolio quality, demonstrating
lighting and material concepts.
(400) Rendering Project
Introduction to animation, purpose and approach; discussion and video.
8. Animation of Objects Date: ____________
a. Review object animation techniques
(80) A. Complete the 8 Object Movement exercises
(90) B. Complete the 9 Object Rotation/Twist/Bend exercises
(90) C. Complete the 9 Object Scaling/Taper/Capture exercises
(40) D. Complete the 4 Object Morphing/Capture exercise
(110) E. Complete the 11 Material Morphing exercises
(20) F. Complete the 2 Water/Displacement exercises
(10) G. Complete the 1 Sky/Noise exercise
(10) H. Complete the 1 Linked Objects exercises
(20) I. Complete the 2 Dummy Objects exercises
(20) J. Complete the 2 Object Slice exercises
(90) K. Complete the 9 Object Along a Path/Capture exercises
9. Animation of Lights Date: ____________
a. Review lighting animation techniques
(20) A. Complete the 2 Light Intensity exercises
(20) B. Complete the 2 Light Falloff exercises
(10) C. Complete the 1 Light Target animation exercise
(80) D. Complete the 8 Light Path animation exercises
(20) E. Complete the 2 Sun Path animation exercise
10. Animation of the Camera Date: ____________
a. Review camera animation techniques
(30) A. Complete the 3 Panning exercises
(50) B. Complete the 5 Tracking exercises
(10) C. Complete the 1 Panning and Tracking exercise
(20) D. Complete the 2 Head Movement exercises
(50) E. Complete the 5 Path exercises
(30) F. Complete the 3 Sectioning exercises
11. Animation of the Camera Date: ____________
Continue camera animation
12. Editing of Animations Date: ____________
a. Review digital editing techniques; transitions, special effects, credits, sound, stills,
and video techniques.
b. Review of student animations
13. Final Animation Project Date: ____________
(800) Final animation Project
14. Final Animation Project Date: ____________
15. Final Animation Project Date: ____________
a. Associated animation methods: virtual reality systems and VRML
Last day to submit assignments: Date: ____________
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Grades:
Based on the total points for completed assignments, each assignment has a
different number of points:
Exercises are 56% of grade, Rendering 15%, and Animation 29%.
Grading scale: A 90
- 100% B 80 - 89% C 70
- 79%
D 60 - 69% E 0
- 59%
Late assignments: for every class day an assignment is late, 10% will be deducted
from that assignment.
Attendance for lecture is mandatory; starting with the third absence, 2.5% of the
total course grade is deducted for each lecture missed from your total accumulated
points.
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Americans with
Disabilities Act (ADA) Policy Statement
Reasonable accommodations will be made for students with documented
disabilities. In order to receive accommodations, students must go
through the Center for Disability Resources office. The Center for Disability
Resources (CDR) is located in Life Sciences Room 218, telephone 312 567.5744 or
disabilities@iit.edu.
Midterm Rendering Project:
Start looking for a scene to render that will demonstrate your ability to apply lighting
and materials. View should be set so to will allow all materials to be richly rendered.
Review architectural photography for examples.
Grading based on:
(20%) quality of model
(10%) view, focus of scene
(30%) material application
(20%) lighting application
(10%) overall concept
(10%) quality of overall presentation
Copy the final 800x600 JPG file, maximum of two, to your folder and print your
image on top 1/2 of 8 1/2 x 11 sheet, grayscale is fine, with your name and file name;
I will markup this print with comments. Name the files as xxxxa.jpg and xxxxb.jpg,
where xxxx is your folder number.
On the same sheet, include a written description of project, what the rendering covers,
and the purpose, concept, or focus of your rendering. Description should include
details on the materials you used and the lighting you included; include a description of
any special procedures or features you used.
Rendering will not be graded without this description.
Final Animation:
Final animation: at least 4000 frames, introduction titles, credits, descriptive titles
throughout, transitions between sections or subjects and soundtrack. 320x240,
480x360, or 640x480. Save as xxx.avi (xxx is your folder number) on a CD. CD
should have cover art. The animation should demonstrate a complete story, beginning,
end, and individual sections in-between.
Grading based on:
(15%) quality of model
(15%) material application
(15%) lighting application
(10%) camera operation
(10%) titles/descriptions
(10%) transitions/editing
(5% ) sound track and sound effects
(10%) description and written script
(10%) quality of overall presentation
A written script (DOC file) MUST be submitted with your animation; to include title of
project being animated, overview of the purpose of the animation, the story you are
trying to tell, description of different sections of the animation, a outline script, description
of the models, materials, and lighting used.