Graphing Equations From Software
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Webb, James Harlan H.S.
1) TO REINFORCE PREVIOUSLY LEARNED EQUATION GRAPHING SKILLS.
2) TO DEVELOP NEW STRATEGIES --OTHER THAN MEMORIZING EQUATIONS--FOR
1) AN IBM-PC OR COMPATIBLE COMPUTER,
2) AN OVERHEAD PROJECTOR,
3) A VISUAL APPARATUS FOR PROJECTING THE COMPUTER'S CRT IMAGE THROUGH
THE OVERHEAD TO THE SCREEN,
4) THE SOFTWARE 'GREEN GLOBS'.
Students should observe the demonstration of 'Green Globs' by the
teacher as he/she takes them through each segment of the software.
They should be encouraged to plot their own equations using 'Equation
Plotter' and watch the graph pattern change as they discover what
happens if they multiply the equation by two, three or 'n'; or what
happens if they add, subtract or divide the equation by some number.
The students should separate into small groups to develop their
skills with 'Linear Graphing.' They should be encouraged to look at
the answer when they are stuck rather than resort to memorized
formulas. The idea is to develop their own new strategies in
determining line equations.
The students should be encouraged to improve their scores when
playing the games 'Green Globs' and 'Tracker.' The games should be self-
motivating. The student's proficiency with graphs should improve
radically as their game improves.