```Fraperdec*Connie Taylor                  Holy Angels School                               545 East Oakwood Boulevard                               Chicago, IL 60628                               312-624-0727Objectives:To enrich and further develop skills in conversion and sequencing of fractions, decimals and percentages, both in each individual set and in cross sets. Materials Needed:55 blank playing cards or oak tag cut to size  3 fine tip  markers (different colors)Strategy:1  Divide cards into 4 stacks: 25 cards, 14 cards, 14 cards, 2 cards.2  For the stack of 25, mark each card in the way playing cards are   marked for each family of the following fractions using one of    the markers:    1, 2, 3, 4, 5, 10.    Example:  4 family:  1, 2, 3, 4    5 family   1, 2, 3, 4, 5
4  4  4  4               5  5  5  5  5
You should have all 25 card marked.  Remember, 1 family member per card.
3  Take a stack of 14 cards and, using another color of marker, mark the cards
like playing cards for the following decimals:
.1,  .2,  .25,  .3,  .33,  .4,  .5,  .6,  .66,  .7,  .75,  .8,  .9,  1.0
4  Take the last stack of cards and using the third color of marker, mark the
cards like playing cards for the following percentages:
10%, 20%, 25%, 30%, 33 1/3%, 40%, 50%, 60%, 66 2/3%, 70%, 75%, 80%, 90%, 100%.
5  Mark the last 2 cards FRAPERDEC using all 3 markers.  These are wild cards.
6  RULES
a  This game is for two to four players
b  "Dealer" will shuffle and deal out cards to players.  Each player should
have 5 cards.  Remaining cards are placed face down in the middle of the
playing area in a stack.  Play starts to the left of the dealer.
c  First player picks top card.  If it is useful to the player, he keeps it
and tosses one he doesn't need face up on the playing area.
d  The next player picks a card either from the top of the deck or may pick
up the card tossed away by the previous player if he can use it.  This
player then tosses away a card and so the game continues.
e  The first player, on HIS TURN, to have all 5 cards in equivalents or
sequenced wins.

WINNING HANDS
a  PAIR  Two equivalents in a set or cross set (2 equiv. frac., dec., per.
same set or mix 'n' match.  Ex.: 1/2, 2/4 same....1/2, 50% mix)
b  TRIO  Three equivalents OR sequences in a set or mix 'n' match.  Ex.:
1/4, 2/4, 3/4  OR  1/4, 50%, .75  OR 4/10, 2/5, 40%.  The
possibilities are numerous!
c  HIGH  All five cards are equivalent or sequenced.

POINTS
PAIR   10 pts
TRIO   20 pts
HIGH   50 pts
PLAYERS left holding cards receive only half of point value for pairs or
trios left in the hand.  Unmatched cards are -5 points each.

DEFINITIONS:      SET:  Number family, i.e., fraction family, decimal family, percentage            family.      CROSS SET:  Mixed families.      EQUIVALENTS:  Members of different families and/or family members having             equal values.       SEQUENCE:  Ordered numbers whether from differing families or family             members. Conclusion:As students become proficient at playing this game they find that their mental ability to convert and sequence fractions, decimals and percentages, either in sets or cross sets is speedy and correct.  INSTRUCTION SHEETS FOR TWO MORE COMPLEX VERSIONS OF THIS GAME ALSO AVAILABLE:SUPER FRAPERDEC and SUPER DUPER FRAPERDEC.```